System Time: 4:21 14 Oct 2012 - 0 Players Online | Upgrade to Premium
STATUS: Congratulations SpaceX ISS-1! - Come chat in #blogshares
Help Index | Node 14 | 2 comments
Last Updated: 16:13 09 Jan 2008
B$ Help: Artefactsï¿½ Bonds | Help Index | Voting - Basic Information ï¿½
What are Artefacts
Artefacts are basically tools in the BlogShares game. They have six functions which can affect Blogs, and one function which affects Ideas. Artefacts have no inherent value, and do not contribute to your net worth. However, they can be useful for growing your wealth. Artefacts function only on blogs which have been voted into the artefact's specific Industries (such as English, Blog Services, or Spain.)
How to Create an Artefact
First, you need to own 10000 Ideas in an Industry which has an artefact. Not all Industries have them. To determine if an Industry has one, open a specific Industry page (Music, for example), then click on the link for full view. Scroll down below the graphs. If there is an artefact in the industry, it will appear here with a description and the top five players who own it.
Once you have the Ideas, click on the link for [Your Ideas] on the right side menu. On the right side of the table, in the row of the industry, will be a 'Build Artefact' link. Click it, and your Artefact is complete.
Now, two things will happen at this point. The artefact will be created in your Portfolio. But, the 10,000 ideas you used to build it will be removed from your account. Naturally, since Ideas have inherent value toward your net worth, and Artefacts do not, your overall net worth will take a hit.
Why Create an Artefact
There are two main reasons a player creates an Artefact:
Many players attempt to collect Artefacts in all Industries available. At this point there are many Artefacts in the game with more being created constantly. Some are easily available (due to abundance of the Ideas produced), some are downright scarce, and the Ideas for these Industries often fetch nice prices on the Bond Market.
More importantly, artefacts have seven functions available to a player. Let's explore them:
Hype: This move enables the player to raise the stock share price of a blog in the Artefact's Industry. The market price will rise by 20-50%. Repeated usage on the same blog within 24 hours will have less effect.
For shareholders in the blog, they will see an increase in the value of the shares they are holding (and also in their bottom line Net Worth), but it may also increase the P/E of the blog to a point that prevents them from selling their shares on the Public Market and reaping in the profits caused by the Hype. Shares cannot be sold on the Public Market if the P/E reaches a value of approximately 750 or so (depending on the blog, this figure varies), but can still be sold using a Market Sell Order (provided you can find someone willing to buy those shares at that high P/E, that is). Also keep in mind that if the "Invisible Market" of buyers and sellers happens to randomly choose that blog to trade in and readjust the price and p/e, your "hyped" share price may collapse, taking your profits with it. If the blog's P/E reaches approximately 20,000, the P/E will reset itself to a P/E of 1.0, crashing the price along with it.
Public Relations Disaster (aka PRD): This move enables the player to destroy the share price of a blog (stock) in the artefact's industry. The market price will drop by 20-50%. Repeated usage on the same blog within 24 hours will have less effect.
For shareholders in the blog, they will see a loss in the value of the stock shares they are holding (including the blog owner's shares), decreasing their Net Worth. Blog owners have options to retaliate against a player doing this to their blog stock (as above). PR Disasters often precede HTO's, but may also be useful to decrease an overly inflated price or P/E ratio of a blog stock, enabling Public Market trading to take place by lowering the P/E below 750... so it's not always a bad thing to have happen; it depends how it's used.
Restructure Blog: This move allows the player to acquire 5-20% of shares from each stockholder in a blog at 3 times the market price.
For shareholders in the blog, they will lose some of the shares they were holding, BUT they will be paid TRIPLE the market price for the shares they were forced to sell; a net gain, provided the share price was not first destroyed by a player with a PR Disaster (which is a potential loss in value). Blog owner's shares are not affected by a Restructure, and they lose nothing, but they may become annoyed for the sake of their other shareholders and may retaliate in some way (Leveraged Buy Out, Stock Splits, and other such actions, for example, but the blog owner MUST be holding at least one share in his/her own blog to be able to do anything at all). Share holders who are only holding one stock share will not lose that one share during a Restructure, and will retain their stock. PR Disasters may also precede Restructures of a blog, destroying the price before the restructure, so the entire sequence of events may result in a loss of Net Worth for shareholders, depending on what actions occur.
Hostile Takeover (aka HTO): This move allows the player to buy all non-owner stock for a particular blog in the artefact's industry at 3 times the market price. Performing a hostile takeover requires an existing 20% stake in the blog. For example : if a blog has a total of 5000 shares, you must be holding a minimum of 1000 shares to HTO it, which is 20% of 5000.
For shareholders in the blog, they will lose those shares, BUT they will be paid TRIPLE the market price for the shares they are holding; a net gain, provided the share price was not first destroyed by a player with a PR Disaster (which is a potential loss in value). The blog's owner's shares will not be affected at all, though they might get annoyed for the sake of their other shareholders and may retaliate in some way (Leveraged Buy Out, Stock Splits, and other such actions, for example, but the blog owner MUST be holding at least one share in his/her own blog to be able to do anything at all).
Industry Buzz: This move enables the player to increase the share price across the top 50-100 blogs in the industry. The market price for blogs (stock) in the industry will rise by 5-10%.
This is similar to Hype, only it affects more blogs. The effects are also similar.
Industry Slump: This move enables the player to decrease the share price across the top 50-100 blogs in the industy. The market price for blogs (stock) in the industry will drop by 5-10%.
This is similar to PRD, only it affects more blogs. The effects are also similar.
Pressure Public: This move allows the player to acquire all public shares in a blog at half market price. The blog must be within the artefact's industry.
For shareholders in the blog, they may see the stock price plummet as it adjusts to this new low buy price, resulting in a net loss to the shareholders. The P/E, however, is not affected usually until the next trade in the stock. This may bring shareholders an opportunity to attempt a Hostile Takeover of the blog stock using their artefacts, too. For the player doing a Pressure Public, he or she acquires stock shares very cheaply (at half price), so for this person, it might be a good move.
Raid Blog: This move steals 20-100% of the idea commodities produced by a blog in the artefact's industry. Max. 500. For raiding, most players simply select a blog from the drop down menu provided. These top blogs in the Industry will typically yield the most Ideas for a Raid.
For the artefact wielder, raiding is a positive move in that they acquire Ideas for zero price, raising their Net Worth by the value of the Ideas raided. They can convert these Ideas into cash by selling the acquired Ideas either on the Ideas Market or by issuing Bonds for those Ideas. A raid does not affect any other player in the game or their Net Worth, other than removing some of the supply of Ideas in the Ideas Market. HOWEVER, if the available Ideas in an Industry drop to zero, the price of the next Ideas produced in that Industry may be significantly higher or lower than the previous price, affecting many players' Net Worths.
How to Use an Artefact
There are two main ways to use an artefact. You can access a list of those you own by clicking 'Your Artefacts' from the Members Area menu. From here, you can perform any of the seven blog functions by selecting the one you want from the pull-down menu on the left side of the artefact box. You can quickly select one of the top ten blogs in that specific industry, or enter the URL of the blog you wish to act upon.
You can also use artefacts by first selecting a blog you wish to affect, and going to that blog's page in the BlogShares system. If you have an artefact which can be used on the blog, a link will appear above the blog information, such as 'Use Oxford Dictionary". Clicking this link will take you to the same artefact box, but with the blog you had clicked from already entered into the URL field. Simply choose the function you want from the left pull-down menu, and use the artefact.
Players with 750 or more karma enjoy two uses in a 24 hour period. You will only see this artefact appear on any one blog page once, but you still get two uses out of it. To get your double usage on one blog you must first use the artefact, then hit the "Back" button or shortcut on your browser, and use it again. After the initial use the artefact no longer displays on the blog page.
More Artefact Information
Artefacts can only be used once per 24 hour period for players under 750 karma.
You can only own one Artefact in each Industry.
Artefacts cannot be exchanged, sold, or lost, except by administrative action.
Write descriptions for future Artefacts! See the Artefact ideas thread in the forums.
Also, it is important to note that if you use a group of artefacts on the same blog too close together, the effects of the first several uses may be ignored as it takes a few seconds to write the artefact usage to the database.
For a list of all artefact, see artefact.php. The Artefact Holder Rankings shows the top 100 Artefact owners.
ï¿½ Bonds | Help Index | Voting: Chapter One [OLD] ï¿½